I get addicted to games all the time.
Also, I'm fat. I thought about writing about what it's like to be fat (for example, how working in a theatre over the summer with no AC is like having the heat of a thousand balls on your forehead while you lift things made out of metal and pure gravity), but instead started thinking about something else.
Could I become addicted to NOT being fat? Or, could I get addicted to exercise?
Yeah. It doesn't seem fucking promising. People become addicted to things because their brain teaches them that a stimulus (food) is good (keeps you alive), which works (makes you fat) until it doesn't (you're still fat).
Actually, the part where it stops working is when you die, or a better behavior comes along. It requires your brain to stop sending the juice when you're behaving a certain way. Exercise is all about expending valuable energy and literally tearing your muscles, which are two things your body wants to avoid at all costs. Your brain needs your body, so it tells you to cut that shit out.
So, can I trick my brain into giving me juice when I exercise... by using games?
Can I maybe rewire my brain into thinking that exercise leads to video games? Or can I turn exercising into a video game?
I think this is what I'm going to try to do. It conveniently lines up with the new year and may resemble a resolution, but that's coincidental. I've been working out for a while, but I'm hoping for a bit more of a boost. Plus, a resolution about tricking myself into exercising? That sounds neurotic.
So here's how I'm going to do it (hopefully):
I already do "interval" workouts on an exercise bike--you break your workout into chunks of time, and you coast for 80% of each chunk... but go as fast as you possibly can the other 20%. Bike your goddamn mind out for one minute, take it easy for four. It's hard, but by breaking the time up, it goes faster. Also, humans are endurance animals, so biking kinda hard for 25 minutes doesn't burn fat the same way that biking like hell for 5 minutes does. Interval workouts trick the body into thinking you're in a high-stress situation and you need to burn reserve energy in order to stay alive. Your body can recognize single-pace exercise and your metabolism coasts.
That's what I read, like, five years ago anyway. And I still like it. By changing what I'm doing every few minutes, the time passes much more quickly. That's perhaps an extremely minor version of gamification right there, but I'm looking for something even more enticing.
What if I introduced a random reward schedule into the mix? For those that don't learn how to control other beings' behavior, random reward schedules are the best way to make a creature do what you want. (Disclosure: I would never use this on other humans without specifically not telling them.) Training a dog, for example--when you're trying to teach it to sit, you give it a treat when it sits. Do it again the second, third, fourth times... but not the fifth. But do it the sixth and the seventh, then not the eighth, then yes the ninth, then no, no, yes, no no no, yes yes, no no no no.... yes... because the dog won't know whether or not he'll get a treat (but he knows that sometimes he does), the dog will continue to sit for you when you ask him to.
It's no coincidence I've become addicted to games that treat me like a dog. The Diablo series is a pretty straight-forward hack-n-slash game where you kill millions of demons because once in a lifetime one of them will drop Frostburn gauntlets. And throughout, you're picking up countless rings and amulets and fucking sweet swords from the corpses of mummies and midget demons. That's the entire game... and I definitely got a pair of Frostburns once.
If you haven't noticed, this is basically gambling. These types of game designers use terms like "compulsion loops" because it's all about making people play their games against their will. Getting players addicted is the game--and then taking their money with purchases that let players progress more quickly (hello, Zynga!) is how they make money.
But I can't get gauntlets from riding an exercise bike. What will I do instead?
I'm going to roll some dice whenever I change intervals (4-5 times per workout). Those dice will determine... something... good. One die will probably determine if I get a reward, and the second will determine how big the reward is. First, I need to decide just how important it is that the rewards be physical, and whether they're instant or delayed. I'm pretty sure instant will work better--the longer between a stimulus and a reward, the weaker the association--so I'm not sure that rewarding myself with extra minutes of video game time later or a dessert that night will work very well. I'd also considered rolling dice to determine whether or increase or decrease tension on the bike, but removing a punishment doesn't feel all that rewarding (and keeps me from working out as hard, so is possibly counter-productive).
I'll probably use jellybeans.
They're instant, they're cheap, and they're Starburst fucking jellybeans--yeah, citrus candy makes me sweat weirdly, but I'll already be working out, so I couldn't give fewer fucks about that issue.
I'm thinking I'll start out by treating myself whenever I roll lower than 6, and then give myself as many jellybeans as I roll with the second die (possibly 2x, y'know--to amp the association). Every week, I'll lower the likelihood I'll get a reward, although I probably won't decrease the reward. Y'know--association ampage!
And of course, feel free to share anything you think might help this strategy work, as well as any addictive behaviors you have! Or have gotten rid of! And you'll probably know whether this worked by how skinny I get.
(or don't get)
Cheers!